12/24/2023 0 Comments Age of conquest iv tipsDue to cheaper Castles (488 stone instead of 650 stone) they can easily make a forward Castle to limit the opponent and give the Knights a fallback option. Their Knight rush is highly effective thanks to saving on the cost of Bloodlines and the strong Frank economy. Their Knight line is one of the best in the game, only competing with the Teutons, Poles, Burgundians, and Lithuanians. Their foraging bonus and extra 20% hit points on cavalry give them a strong Scout Cavalry rush, even if their Scout Cavalry have fewer hit points than if they had Bloodlines. The Franks are a strong civilization throughout most of the game but will need to end the game before it gets too late. Lastly, the lack of Bracer hurts their defenses and ships, especially when compounded with the lack of Bombard Towers and Shipwright, respectively. Also, the Frankish economy is fairly lacking in a broad and overall technological sense, and neither of their economy bonuses last beyond the early Imperial Age, hurting their late game further. Combined with their awful Skirmishers, this gives them a reliance on gold that causes the Franks to fizzle out in trash wars. Also, despite their powerful heavy cavalry, they lack the Hussar upgrade. Their Throwing Axemen do not truly fill this gap either, as they have a long attack startup and lower range. Their Cavalry Archer are just as unusable as the rest of their archers, especially as the 20% extra hit points leaves them worse than if they had Bloodlines. In contrast with their cavalry, their archers are very weak, lacking Bracer, Arbalester, Thumb Ring, and Ring Archer Armor, the latter of which hurts their Hand Cannoneers, their only viable Archery Range unit. Outside of the Throwing Axeman, the Franks have a solid infantry tree with all the upgrades, and their siege tree is a similar story. While functioning similarly to a Champion in terms of unit matchups, their range allows them support their Knights. Another thing their cheap Castles can do is help them create their unique unit, the Throwing Axeman. This allows them to both build more Castles and build them earlier, making them better at securing parts of the map and pressuring the enemy directly. Another major advantage is their 25% cheaper Castles. They have a strong early- and mid-game economy, due to their faster gathering Foragers and free Farm upgrades, respectively. A smaller but still notable buff is the extra Line of Sight, something appreciated by a unit that normally has a low Line of Sight. Their unique technology, Chivalry, is not a trade-off, giving Stables a 40% work rate, allowing the Franks to replenish lost forces faster. While the Knight line is better off with this, their Light Cavalry and Cavalry Archers are not (though the latter are not a viable option regardless). Their mounted units receive +20% hit points, though this is partially offset by their lack of Bloodlines. 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.3 Strategy changes in Lords of the West.
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